Tag Archives: Gaming

Google Stadia – future of gaming or just another trend that will fade away?

What is Google Stadia and why is it revolutionary? Google Stadia is “a cloud gaming service operated by Google”. It allows playing and streaming games by fulfilling only 2 conditions: stable, high-speed internet connection and a single device. One of many to choose from: Google Chrome web browser, Pixel smartphone, Chrome OS and a special device Chromecast or a TV+controller set-up. These are not the most excessive demands. Basically, most people who game on a daily basis or stream it have access to both of them (most common and easily accessible would be Google Chrome web browser downloadable for free). Of course, you have to buy an Edition of Stadia (either Founders or Premiere) and later there is a subscription fee for using Stadia Pro. At launch, Premiere Edition was 119 pounds and subscription was 8.99 pounds per month.

It is revolutionary because we can play our favorite library of games from any place in the world without bringing our expensive gear PC or laptop. We can (theoretically) get rid of those at all if we want to rely simply on using Google games library. We can enjoy our favorite games from anywhere we want if the connection is quick enough and we have a proper subscription. Then we can stream at 60fps in 4k quality. That is the “sweet spot” for gamers. Of course, a person needs a controller either Xbox or PS4 dualshock. There is also a Google Stadia controller designed by Google. It has a few tricks up its sleeve. For instance, it has a built-in mic (with google assistant), responds quicker with the cloud or lets users take videos and pictures which instantly appear in Stadia app on smartphones.

Other companies such as Microsoft are developing something similar but Google launched their product first of the bunch. And it was not flawless. There were many issues that have disappointed the users close after launch.

To name a few the library was very limited at launch – just 22 games. There were a lot of issues with streaming, even high-speed stable connections were not enough and caused lag (or audio-lag) or connectivity problems. The Google Chromecast device seemed to overheat. There were instances that some games were able to break the hardware to the point of the necessity of buying a new one. Adding to that we need to buy the games from the store. So if we had any e.g. steam, uplay or origin based libraries we cannot use them. All the games must be purchased from google’s library.

Ultimately the main benefits of Stadia are the flexibility and the absence of the “box” under our TV. We just need a compatible controller of some sort, high-speed connection and a TV screen to play or stream our favorite games. In that fashion, we can do that all over the World if we fulfill those conditions. It is revolutionary and it might have a bright future. There is a low chance this direction will make gaming gear (PC’S, laptops, consoles) obsolete. But will Google Stadia build its userbase and improve the product by giving more possibilities? Will it add to it so we, as gamers, can throw our PC’s to trash or let them grab dust? Or will the connectivity and hardware issues burry the project deep in history to serve as another meme?? Only time will tell.

 

Sources:

https://www.wired.co.uk/article/google-stadia-review

https://stadia.dev/

https://www.techradar.com/reviews/google-stadia

https://www.theguardian.com/games/2019/nov/18/google-stadia-review-gylt

https://www.forbes.com/sites/paultassi/2019/11/18/google-stadia-launch-review-a-technical-conceptual-disaster/

https://www.ign.com/articles/2019/11/20/google-stadia-review

https://en.wikipedia.org/wiki/Google_Stadia

Picture:

https://www.wprost.pl/_thumb/bd/ca/395d92dd5f74c9c18472c6ca1e00.jpeg

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Now all GAMERS can experience something NEW…

VR Gaming.

Probably, you have heard about virtual reality. And now it is becoming more and more popular among gamers all over the world. Therefore, companies are creating more games supporting VR.

 

The original idea of Virtual Reality was to create a world close to the real environment, to make a player believe that he is the protagonist of this plot and immerse him into the story.

To achieve that innovators have to make this reality so indistinguishable from the real world. Even now they are developing various devices, for instance, VR helmets, hand controllers, gloves with additional sensors, which allow monitoring the exact position of each finger. However, one Belarusian company called TESLASUIT has created something more than just a VR device.

Feelings go to a new level.

Teslasuit – is a breakthrough in VR Gaming, because it allows its users to feel the environment. This suit is equipped with climate control, biometric and motion capture sensors.

So, what does it mean?

It means, that a player can feel everything, what happens with the main character in-game. For example, the player can feel the weather in a desert (warm temperatures), strokes from the bullets (not so painful as in real life) and even touches of other game characters integrated into the game.

All these are available due to electric pulses that stimulate your muscles.

Moreover, developers created a flexible system of settings, which allows integrating this suit into almost all games easily. And now, all game developers are capable of implementing this device into their VR games.

Other benefits.

Although the main aspect of using this suit is gaming, the costume can be used in sports training. For instance, first of all, the movements of a professional sportsman are recorded with a system of motion capture. Then, a newcomer wears a suit, and his movements are compared with the movements of a professional. If the system identifies, that a newcomer is doing something wrong, it will send a signal and will ask him to adjust his movements.

Furthermore, this suit and VR helmet will help to train highly specialized staff, who work in dangerous conditions. For example, workers who drilling the well.

 

 

The Teslasuit developers believe that such a system of monitoring muscle activity can be beneficial in medicine too. They are developing a neural network that will recognize the underlying disease. For instance, such systems can be installed into a simple T-shirt or trousers, and you do not need to visit a doctor, you can send him a history of your muscles condition and the doctor can establish the diagnosis without your physical presence.

This device of a new generation offers to all gamers a great chance to get new game experience, and also can be applied in other fields of activity.

So, if you had a chance to experience everything that the main hero feels, would you try this suit on and save the world?

(I know, almost all of you are thinking of “The Witcher 3. Wild Hunt.”)

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Sources:

=> https://34mag.net/ru/post/teslasuit-rus

=> https://teslasuit.io/

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The future of gaming – Teslasuit

Probably most of you are familiar with VR. Not that long ago, we could see it only in movies, but nowadays thanks to Oculus Rift, it started becoming a more mainstream option of entertainment. Well, now imagine that there’s a device that enables you to not only see everything as if you were there, but also to feel it. That’s what Tesla’s new invention is all about.

Teslasuit was presented at CES 2019, where influencers and journalists could even try out the prototype version. It is a new generation of smart clothing. Moreover, it is a full body suit, made from waterproof neoprene, filled with multiple censors, which right now add up to 68. Since it’s waterproof, it is fully washable. Just put it into your washing machine and enjoy the fresh smell. Additionaly, Tesla’s spokesperson stated that by the time that they will hit the market, number of censors will be even higher. Although all of this information may not seem as impressive for you at this moment, let me explain briefly what can it do.

This clothing with the use of haptic feedback can simulate the feeling of touch, bumping into a wall and even getting kicked or punched. It seems pretty futuristic, doesn’t it? Of course everything is done with safety measures, so that it doesn’t hurt you. You can even adjust the power of the sensations, if it’s too much for you, but that’s not all. Let’s ignore for a second the ‘less important’ fact that it measures your biometric data like heart rate and how do you feel overall. It actually can make you feel different temperatures.

Now imagine, that you play Call of Duty or some other FPS game and you have a mission located somewhere in Siberia with -30°C, there are plenty of enemies nearby trying to kill you and you can feel it all! The temperature, bullets hitting you, touching the ground, your weapon, simply everything. Of course it won’t be as real as the real pain or temperature, but it definitely will be different and much better than sitting in front of a computer or a TV on your couch.  I don’t know how do you feel about it, but to me it seems amazing. 

 

It provides the sensations, anything from stroke to hard impact … but the hard impact we’ve specifically limited to the own wearer’s strength, not to damage any tissue or anything, to keep it safe.” (Digital Trends).

 

Imagine the possibilities that this equipment creates. In my opinion, it can even help with obesity to some extent. All of the gamers in order to keep playing, will have to burn all of this calories by moving inside of their houses constantly. That’s definitely not something that you can do, while being overweight. Your actual physical abilities will determine, how good you are at certain games.

Although I’m really enthusiastic about this kind of gaming, let’s talk about some other aspects of this technology, since playing games just isn’t for everyone. In future, it may enable us to for example go explore different countries or watch a NBA game, from the comfort of our own house, just for few bucks.  It can even be some form of communication between friend’s and family. Imagine that you are in a long-distance relationship. This technology will enable you to not only talk face-to-face, but feel the presence of your partner. This just blows my mind.

Here you can see a quick video of how people reacted to Teslasuit at CES 2019

It all sounds amazing, but nothing there’s always a catch. Well, the device itself isn’t so cheap. It may cost several thousand of dollars and it’s only wholesaled. The price will probably go down as the interest of the product will go up in future, but it definitely isn’t a product for everyone, as for now. Still, in my opinion it’s totally worth it, if you can lands your hands on it.

What do you think? Let me know in the comments. 

 

Reference list:

1. Miranda, F. (2019, January 13). The Teslasuit could turn Black Mirror’s terrifying ‘Playtest’ into a reality. https://www.digitaltrends.com/gaming/teslasuit-experience-ces-2019/

2. null. (2018, December 31).The TeslaSuit, VR, and Gaming Potential. https://www.gamedesigning.org/gaming/teslasuit/

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Live Stream on the Internet

twitchtv

 

Twitch interactive,   Media platform that allows users to make peer to peer streaming to others about gaming content related shows.

Twitch interactive was launched by Justin Kan and Emmett Shear, who are also founded Justin.TV in 2007. The technological changes on the internet allowed people to use this peer to peer streaming 2007 thanks to Justin.TV.  At the beginning, the platform was used to stream illegal football games etc. As always. people used the new technology to their personal needs.

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Back in 2007, while twitter just launched. News media and TV channels did not really focus on the Internet media. Television was enough for them to reach the audience. Watching TV on the internet was not popular as well.  Justin.TV became a popular website with a great potential to grow more and more.  The most popular category of all entire platform was the Gaming category. That is why, Gaming category was separated from the platform and Justin.TV launched Twitch.TV in 2011.  Above 35 million Uniqe visitors were attracted after the launch.

Let’s stop a moment and start thinking about the Internet, what makes the internet attractive.  The answer is easily found in the question. Sources and Users…  Anyone can launch a platform, anyone can create “whatever they want to”.  That makes the internet attractive in my opinion.

That is why, Justin.TV and after Twitch.TV became attractive and popular for people.

amazon-twitch-purchase

Back in 2011, there was none platform that focused on Gaming as a live streaming.  Only youtube had a lot of channels that were focused on Gaming Category. It is still remaining as one of the most popular category on Youtube in 2017. But Youtube used not to be a live platform. Only a platform that a person can upload a video and others can watch it later.  No interaction on live! Twitch.tv became so popular because visitors and viewers can interact with the streamer during watching the stream.

Jumping into year 2014 and talk about Amazon. This is the most interesting part of this blog viewers.  Why amazon was interested in such platform except it had 1.5 million streamer and 100 million unique visitors. There is another answer, on Amazon we are able to find almost anything that related with the technology (computer components, games etc.). Amazon wanted to gain the advantage of those 100 million people’s interest on the Internet. In august 2014, Twitch.TV was sold to Amazon for US$970 million. In 2016 3. quoter, Twitch.TV had 500 million unique visitors.

 

Amazon did not buy only a website that allows them to make advertise of their main website and products that they do sell. Amazon also bought a incredible stable technology that allowed amazon to create live movie watching platform in Amazon.

2636358-twitchamazon

Dear reader, think about a second and come with an idea such as Amazon or Twitch.TV…  The main point is Internet. Internet did create brilliant things that we did not think that there was a need for those platforms and websites.

This blog was written by Ali Murat AY

 

 

 

Sources

  1. (Twitch.Tv: Traffic Overview, 2016) – “Twitch.Tv: Traffic Overview, 2016” Similerweb, March , 2016. Accessed in May 2, 2016 – https://www.similarweb.com/website/twitch.tv
  2. BBC. (2011). How internet is changing the way we watch television. Available: http://www.bbc.co.uk/news/technology- 12141563. Last accessed 13/11/2013.
  3. (Josh Lipton, 2014) – Josh Lipton, “Google’s best and worst acquisitions.” CNBS Technology Correspondent, Aug 19, 2014. Accessed in May 06, 2016 – http://www.cnbc.com/2014/08/19/googles-best-and-worst-acquisitions.html
  4. (Petrus-lılian Fatu, 2014) – Petrus-Iulian “Devon” Fatu, “ Ubisoft Revealed its E3 game line-up.” Reviewstudio, published in Expo/Conferences news. May 26, 2014. Accessed in May 7, 2016. – http://www.reviewstudio.net/1832-ubisoft-revealed-its-e3-game-line- up
  5. (Alex Wilhelm, 2011) – Alex Wilhelm, 2011. “TwitchTV: Justin.Tv’s killer new esports project” The Next Web, accessed in May 7, 2016 – http://thenextweb.com/media/2011/06/06/twitchtv-justin-tvs-killer-new-esports- project
  6. (Twitch, 2013) “Twitch 2013 Retrospective”, Twitch Interactive, Inc. pp 24-27, 2013. Accessin in May 8, 2016 – https://www.twitch.tv/year/2013
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Exchange traders use computer games as a private communication channel for insider trading

November 28 FBI Special Agent David Chavez gave a presentation at the event New York Hedge Fund Round Table.

According to Chavez, in 2009 the US government began to actively combat illegal trade insider information in the hedge fund industry (investment funds oriented to guaranteed return). During this time it produced a lot of arrests and the charges against hedge fund managers and stock traders.

console-games

Particular attention is paid to communication channels Chavez, who used the workers in this industry for data transfer. For example, traders buy cheap mobile phones with prepaid tariffs, getting rid of the device after every illegal contact. In addition, in the course were incomprehensible to outsiders posts on social networks, serves as a signal of when to buy or sell securities.

But the most creative way, according to Chavez, was the use of computer games.

A brilliant solution in this case turned out to be things like the Xbox and PlayStation.

With their help, you can connect to the network, find the right person in any Call of Duty, and then conduct a private conversation with him, and – guess what – to transfer him to non-public information.

selling-information

Over the past few months, this is not the first time that the media are discussing the possibility of using games consoles as the private channels of communication in the conduct of illegal activities. In mid-September, widespread news that communication in the preparation of terrorist attacks in Paris could occur through the applications on gaming consoles.

Then Interior Minister of Belgium acknowledged that for PlayStation 4:

Follow more complex than WhatsApp

Later it turned out that in the case of Paris consoles have not been applied, but such cases is still unknown. For example, in May 2015 a resident of Australia, was sentenced to two years in prison for downloading on the console instructions for building bombs and communicate with its members via LIH

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Free to read! *Charges may apply*


Put your hand in your pocket. Dig around. What did you find? A few coins? A paper? Or did you find a Smartphone? Yes. I bet you did. Now as you unlock your phone what is the first thing that your eyes see? You will say: “Just a bunch of apps”. Perfect. Now as well, its more than likely that you did not pay for this “Free” application. Because as the economist Milton Friedman said: “There is no such thing as a free lunch.” But one might think: “I just downloaded this application for free. How can they make money off me?”
Well that is a slippery question that has many answers to it. However this time I will focus on one, that is the ever growing gaming app industry. The Mobile Video Game Industry is set to make $30.3 billion dollars worldwide. The big name gaming apps that are generating this revenue are free-to-play. Some of these are Angry Birds, Clash of Clans, Temple Run, Candy Crush Saga, and Fallout Shelter just to name a few.
However the most interesting and lucrative part is how low cost these applications are to make. An application can cost to make between $10,000 to $250,000. One might say that is a high cost for a free to play application. However to create the average video game console/pc can cost between $1,000,000 to $140,000,000. That is a large sum and risk for the developer to take. As well for the consumer its a hefty tag to pay with the average game costing $60. This is why its becoming more intriguing, for big name video game companies to start creating free-to-play applications. Bethesda, the video game developer that has created iconic games like Skyrim (one of the highest selling games of all time) and Fallout, created a free-to-play application called Fallout Shelter. Within the first two weeks it made $5.1 million dollars, this game was created as form to advertise their upcoming game Fallout 4. But they might have stumbled within their actual cash cow with this free-to-play game, that will probably out gross the product that they were marketing for. Another highly addictive and revenue generating juggernaut is Candy Crush Saga. In 2014 they generated $1.5 billion dollars for a game that is just entering is third year of existence.
I wont give you any further examples since you know where this trend is going. Free-to-play apps make money. But how? Well through many different ways. One is in game purchases. The application offers you to shorten wait time, an extra life, an outfit, a character, more resources, pretty much anything in which the game revolves around. However they do this in a clever way. At the beginning they give you a few “tokens” in which you normally would pay, then they show you how they can be used during a “tutorial” and show you how advantageous it can be. So after playing the game a few times, the difficulty level starts going on an incline. Then eventually you are forced to either wait for your waiting time to end, or gain more life….but if you don’t want to wait, then you can pay.
Developers play with the addictive qualities of these games and smartphones to keep trying to fish for the money from your bank account. One might want to deny that these free-to-play games are going to go away but the forecast portrays that by 2018 mobile gaming will generate $45 billion dollars.
As you see this is the present and the future that is implemented into smartphones. But are you willing to get with the times, so you can spend your valuable time and money on a pointless application?
I’ll let you decide. I am gonna go read a book off my Kindle app…..wait….
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