Not a few years ago a notion of cloud gaming was thrilling for an ever growing video game market. It is a concept of distant game experience within service of servers of the company. Basically to play a videogame you don’t need to buy an expensive “gamer pc” but a subscription fee around 3 dollars.

It was a hot topic for which companies organised their own platforms. It was GeForce Now from Nvidia, Luna from Amazon Playstation Now from Sony. One of such is Stadia from Google, launched in 2019 and which is planned to shut down at the January of 2023 because of lack of “traction” with gamers. Although Stadia was also offering not only the cloud game possibility, but also a console to connect with a TV it was the first platform to fell down which can give market a sign of wrong steps in gaming industry.
Cloud gaming was prophesied to be a “future of gaming” and in extensive pricing on gaming set up it could’ve been a much cheaper alternative. Abandonment of this concept by such giant as Google is a troublesome sign to cloud gaming and some companies can make this a precedent deal and decide to follow the example and “cut costs”
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I had an opportunity last year to test both Stadia platform and Xbox Cloud Gaming from Microsoft and quickly decided to keep my subscription on the second one. There is no doubt that cloud gaming is the future, especially with 5g network being introduced. I feel like Google never really fully committed to this project and taking to account that they are not recognized as gaming company, I believe that they just couldn’t stay competitive with others. Hopefully companies which You mentioned will keep on investing in this technology.
I would also add that there will be more and more games appearing which will be using cloud to play. This is because of still developing technologies that allow games to be more advanced graphically and technologically and because of that they will occupy a lot more gb space. However not everyone is able to store privately such big games so that companies will need to use cloud to allow customers to play them which leads us to a thought that companies will invest a lot of money into cloud gaming.