Tag Archives: Valve

Global Digital Marketplace (G2A.com Limited)

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Global Digital Marketplace (G2A.com Limited)

Let’s think for a second and try to imagine a market which is completely digital. Back in 2010, a company called go2arena was founded by Bartosz Skwarczek and Dawid Rożek in Rzeszów, Poland as an online game retailer. The main aim of the market was the young gamers with a lack of disposable income.

A Polish company that aimed mainly to objective of the company to sell cheaper games than normal market. Selling video games at the place where it is the lowest possible price got attractive customers suddenly. The CEO of the company Skywarcze set the goal to approach as large as possible game developers to make them sell their games on the platform. Skywarcze achieved this goal by joining various events such as Gamescom, E3 and G-Star by reaching and securing as many partnership deals as possible in order to become an official seller of the games. This decision and deals changed the company’s business model from retailer to marketplace. The company allowed people or small companies to sell video games through the platform.

The hay-day of the company happened in 2016, it began to focus on the technological innovation by investing money into development of Virtual Reality and Customer Services for its customers. G2A pay, G2a direct and G2A shield made the company to became bigger and bigger.

G2A pay, launched back in January 2015, The company introduced its online payment system through the platform in order to make the customers pay easily. With the integration of global payment methods thought the system such as PayPal, Skrill, Webmoney and financial services such as Maestro, Visa, MasterCard and American Express. Also integrating chargeback production availability to system to protect the customers and sellers through the system against the illegal refunds which is called Chargeback Fraud which was a big issue on the digital market place.

Introducing G2A Direct which allowed developers to join the program in July, 2016. Selling developer’s games and charging the customers became much easier. G2A was only getting small commission from those sales from the customers and developers. By joining the program, G2A allowed developers to ranked higher on the market place of G2A platform.

G2A Shield which is a paid membership service for the customer. It offers additional protection to customer who are buying the game thought platform and enjoy the games by playing. Thanks to its customer services, if customer has any problem from the buyer perspective, G2A has 24 hours to solve this issue with the seller. Also G2A including G2A coin transfer, up to 10% cashback, priority pre-order games receive by the customer. With 24/7 live chat in customer service, customer is buying the games without any problem.

Poland is a developing country which is an European Union member state, that’s why companies such as G2A gets a lot of free space to develop and grow in this country.

Let me know about what is your thinking for buying games or anything online. Do you think, it is a good idea to start a business online such as G2A?


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Valve Success “New Record of Steam Active Users”

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imagesValve is keep going in successful way of its business “Steam”;

For those, who are not interested in Gaming industry,  let me explain what kind of platform “Steam” on the Internet.

Valve Cooperation is well-known with its the most popular game “Counter-Strike”. Back in 2003, Valve was facing with problems about updating its own games “Patch”. Providing patches on the Internet website was creating issues for players and many people were not able to play for a while until Valve hot-fix it.

That is why, Valve decided to create a platform to update its own games and also implement anti-cheat programs in easier way. According to Valve’s survey results, around 75% of Valve’s users had high speed Internet access in 2002.  Valve Cooperation also realized that the firm can provide game distribution through the platform. Platform was firstly activated for end-users in January, 2003 with a Beta version. The first game was Counter-Strike 1.6, this created brilliant results.

Valve Cooperation also partnered with a lot of game distributors. The main purpose was making game developers to be able to patch and update their games easily. At the beginning Steam was an optional component for the developers. 80.000 to 300.000  tested the beta version in 2003. This way of updating the games took gamers attention because it was an automatic patch platform and the gamer had to do nothing to get it.

By November, 2015, Steam service had over 13 million active users and had over 125 million registered accounts. The platform now give services for all other devices such as consoles, smartphones.


steam-june-2016It does not want to stop anymore, there are few competitors for Steam platform such as UPlay, Origin, GOG but I believe Valve already became a Monopoly for this service sector. According to steam database, the platform hit over 14 million active users online. Steam became the largest digital distribution platform for PC games. In October 2013, Screen Digest provided an analysis that Steam was own 75% of the market share estimated. 5 years ago, steam hit 5 million active users in 2012. Only after 5 years, steam hit 14 million active users online, this is incredibly huge numbers even for the Internet.  Steam currently has over 12.000 Games on its database to allow users to buy and play those games without any limits that Internet can create. Steam even allows users to play multiplayer games online easily.






Valve Cooperation also get a lot of attentions with its discount events, such as new year events. It is possible to find AAA title games for a cheap price and enjoy download it with a single button to play. This opportunity is getting more and more attention for users.






This blog was written by Ali Murat AY.





Steam hit a record peak today with over 14 million concurrent users


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One more use of Virtual Reality

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Video games fans cannot wait until virtual reality becomes widely available and the tech companies have made a point of honor of making their dreams come true. What seemed, until recently, to be possible only in science fiction stories is expected to become a reality by the end of the year. Oculus Rift, vrAse, PlayStation VR, VR Samsung or HTC Vive are already present on market or will enter it any moment to make playing even more attractive.

One more use of HTC Vive was discovered by one of the Valve Corporation employees, who is working with HTC on a virtual reality headset. This time he decided to play a game called LIFE and using goggles to proposed to his girlfriend in a test room in the Valve headquarters. Kelly Tortoorice, the future bride, posted on her Facebook:

So there I was, typical day… on a sunken ship deck; fixing robots; painting three-dimensional fire; walking through the Alps; and then suddenly, a virtual engagement ring started floating my way.


vr marriage

Then she took headset off and saw her boyfriend on the knees with a real ring. The fiancée seemed to be positively surprised. Apparently she did not consider the idea of her boyfriend insufficiently romantic, because she said YES.

What will come next? A pair of VR goggles for everyone instead of wedding invitations? The honeymoon without leaving home? What about the wedding night…?

It would be much easier to create your dream wedding in a virtual reality, but still I’m for the traditional one. On the other hand every girl wants to hear: ‘You are so special that I decided to be the first man on Earth to propose a marriage in the Virtual Reality.’

But unfortunately guys, this pick-up line is already taken.


Sources: http://arstechnica.com/gaming/2015/10/valve-employee-uses-virtual-reality-to-propose-real-life-marriage/



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