Author Archives: Aleksandra Piec

A phone that can do nothing

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It’s no secret technology becomes more and more present in our lives with each passing year. It seems almost impossible to disconnect from the world, and many feel exhausted and overwhelmed by the constant stream of information bombarding them. As a result, minimalist solutions gain popularity as means of minimizing the information noise. In my previous post, I took a closer look at futuristic devices for meditation, and this time I’ll share my opinion about a somewhat eccentric phone model.  

In 2019, Michał Kiciński (who is also one of the founders of CD Projekt) came forward with an unusual idea for a mobile phone that goes in the exact opposite direction than most smartphones we know. 

Mudita Pure takes us back in time to when the functions of phones were limited. What we are offered is a small cell phone with an old-school alphanumeric keyboard, an E-Ink screen with 16 shades of gray, and 600×480 pixels. Apps were also brought down to the minimum, and none uses the internet. Some of the functions we are left with are a calculator, a music player, an alarm, a calendar, a flashlight, a voice recorder, and a meditation app with a timer and inspirational quotes. That’s correct – there’s no camera either. Additionally, we are given 16GB of memory, a headphone jack, and a USB C input. 

To make things even further, we can cut off the phone from the mobile network entirely, only receive calls and text messages or just text messages (and still not more often than every half hour) with just one button. 

To make dreams reality, Michał Kiciński started a campaign on Kickstarter, which raised $100,000 in just the first 24 hours – all in all, raising over 1.5 million PLN for the project.

The beginnings were great, but the lucky streak didn’t last. 

The first phones were supposed to be delivered to those who bought them on pre-sale, in the fall of 2020, however, it quickly became clear that the company would not be able to meet the original deadline. The lockdown, global supply chain paralysis, and general pandemic chaos were certainly not without fault. On the other hand, even at an early stage, Mudita Pure experienced production problems, so some suspect the culprit was “ambition over the possibility.” At first, the company encountered problems with a case design, but it soon became apparent that the company’s goal for Pure to meet the IP54 water- and the dust-proof standard was impossible to achieve on a phone with physical buttons. Mudita announced the need to lower the standard to IP30 or IP42. 

Between production problems and the slow development of the operating system, the release of the Mudita Pure was constantly postponed. It went from early 2021 to fall. Finally, in early October 2021, the situation was at last brought under control. Mudita released a video in which the director of engineering, announced that the project had entered its final phase and mass production was set to begin on November 15th. It apparently happened, as, on November 30th, the first orders went to buyers who had purchased them on Kickstarter.

The only thing I can really praise Mudita Pure for, are the relatively regular progress reports that can be read on the blog. Thanks to it, the company has managed to avoid being called a fraud, but it undoubtedly deserves harsh criticism for the delay. Also, the least patient buyers could ask for a refund any time, while those who have been waiting for the phone the longest got a free phone case. 

Mudita Pure enchanted people by the concept of a “phone that can do nothing”, however, as the producer advertises, we pay for something more than just a cell phone – this something is the ability to function outside the Internet. For some – especially the wealthy and seeking peace of mind – this can be of great value. 

The phone costs 1449 PLN (1159 PLN in pre-order), and in my opinion, that’s a rather high price for a device that’s so useless, because for this price we can buy a used iPhone X, or save money and buy a standard cell phone with an alphanumeric keypad. 

Sources:

https://mudita.com/products/phones/mudita-pure/

All James Bond’s phones from the Daniel Craig era

Reading Time: 3 minutes

 

The first James Bond movie debuted in 1962 and ever since the entire franchise earned the title of the 4th world’s most profitable and built a loyal fan base worldwide. For 60(!) years, movie fans have been excitedly waiting to see the next adventures of the legendary spy. They delighted the audience with suspenseful action scenes, cinematography, and great acting. But that is not all that the series can offer us. Some of the most recognizable attributes of James Bond are his incredible high-tech gadgets, thanks to which he can get out of almost any trouble. So many people were interested in them that there’s even a Wikipedia page listing all of them!

The ‘era’ I resonate the most with is the era of Daniel Craig, and that’s why I’d like to present a very subjective evaluation of all the phones that James Bond used in the last five movies. 

1. Casino Royale (2006) is undeniably my favorite part. In his debut role as an agent on Her Majesty’s Secret Service, Daniel Craig was equipped with Sony Ericsson K800i. What stands out about this model is that it was labeled as a camera – justifiably though. It had 3.2 Megapixel resolution, Autofocus and, Xenon Flash for worse light, and BestPic (function for capturing moving objects). The model was also provided with 3G data transfer, which allowed users to send images instantly. For me, the cherry on top is the fact that the model came with a full movie trailer, James Bond wallpapers, and ringtones.

2. In 007 Quantum of Solace (2008), James Bond uses Sony Ericsson phone again – C902 Cyber-shot in Titanium silver edition. This phone was one of the first on the market that offered a Face Detection feature (which came in handy for Bond in the movie)! Like in the previous one, the camera of this model was one of its best features – it had a 5MP camera, ‘slide-out’ lens cover, illuminated by touch icons to access settings, Photoflash, Autofocus, and BestPic. This model was from a limited edition, which included a memory card with a 007-themed game (as well as some other 007 bonuses), so I’ll give Sony a ‘+’ for this.

3. In Skyfall (2012) James Bond uses a Sony Xperia T. Well, probably. It is not clear if the model released and advertised by Sony as The Bond Phone is the same as the one used in the movie because it was available in black, but in the movie, the phone seemed to be silver. Anyway, it was a huge upgrade for Bond – his first smartphone! This model sported a 13 Megapixel HD camera, 1080p HD video recording, and 4.6” HD Reality Display. While I think Skyfall was a decent movie, the only thing Bond used the phone for was… texting. Just seems like a lost opportunity, considering that in the two previous parts, he actually used the best features of the models.

4. In Spectre (2015), we can notice Sony Xperia Z5. There’s not much that can surprise us here anymore. The model was equipped with 23 Megapixel camera, was water- dust- and scratch-resistant (the latter only applies to the display, obviously), and 32GB storage. Long story short, that phone was great (although some critics said that Xperias are not good enough for James Bond), but then again – Bond only used it for one phone call.

5. Unfortunately, in No Time To Die (2021), Daniel Craig uses a Nokia prototype. 

Sources:

https://www.techradar.com/reviews/phones/mobile-phones/sony-ericsson-k800i-87823/review

https://www.jamesbondlifestyle.com

https://www.t3.com/features/james-bond-phone

A high-tech take on an ancient practice?

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LightVision headset

Meditation is a buzzword – I dare to say everyone has heard of it or knows someone who meditates.

…But this practice has been known for ages, so why is it suddenly trending? 

Reasons for it, apart from the spiritual and religious ones, are numerous studies that proved meditation to be beneficial to mental and physical health. It is said to not only improve concentration, reduce stress, and help in grounding but also help in managing symptoms of anxiety, depression, heart diseases, and addiction recovery. Among other things, meditation was pronounced the fastest-growing health trend in the US in 2021!

In present times, a considerable number of people suffer from various civilization diseases, which cause them to seek help wherever they can. Many are eager to try a more holistic approach but are quickly discouraged because they don’t know how to do it, find it hard to relax, or can’t see results fast enough. 

To facilitate these problems LAYER, and Resonate joined powers to create the LightVision meditation headset. Resonate is a startup offering a system that includes a chair and matching ottoman, headset, headphones, and a 6-month subscription to the content library, that includes guided meditations and exercises to make relaxing easier. 

LightVision is said to induce a deep meditative state, regardless of the user experience level, in just 20 minutes. The headset uses the cutting-edge science of neural entrainment to re-introduce the meditative experience. The headset uses vibration, sound, and light to change the frequency and pattern of thoughts. The LED light matrix uses videos of natural occurrences such as crops bending in the wind and translates them into sequences of biomorphic patterns. Those, thanks to the LED lights, are visible through eyelids and directly change brain activity, causing a change in frequency. What’s more, when in use, the lights illuminate the user’s face to signal not to disturb them.

LightVision headset signals when to not disturb

Let’s not forget the design executed by LAYER. Its goal was to soften the tech side, which might not encourage relaxing. It was achieved by wrapping everything in soft fabric from the outside. LightVision stands out with a tasteful, contemporary design and appeals to consumers who are ready for such a futuristic take on the ancient practice. The result gives us exactly what the company intended – 

„tech accessory closer to a piece of fashion.” 

LAYER

While I think it’s mind-blowing, how we can hack our brains with technology, I also think I would not use it. It is not my goal to come off as condescending, but for me, meditation is something, that should require “some” effort and a learning curve from a person, but then again, I consider it a part of my spiritual practice. I know that not everyone wants to link meditation to their belief system, so I think Resonate system will be perfect for those who just want to benefit from it while having an in-home, self-care experience.

This leads me to the conclusion, that Resonate picked its target audience very well. To my understanding, it’s directed to people who lead hectic lives (maybe have stressful high-power jobs), want to see the results immediately, and have above-average income.

The whole set costs $2,999 but is offered with a “$500“ discount when reserved online, which is tricky because the reservation alone costs $299, so it brings the total cost to $2798 instead of $2,499 as promised. 

The systems are yet to become available to ordinary, private consumers, but Resonate has announced, that the first units will be ready for shipping in early 2022. 

Sources:

https://design-milk.com/layer-x-resonate-lightvision-meditates-upon-the-state-of-calm/

https://weresonate.com

https://layerdesign.com/project/meditation-remastered/#top-page

https://www.designboom.com/design/layer-resonate-lightvision-meditation-headset-12-07-2021/

https://hiconsumption.com/resonate-layer-design-lightvision-headset/

What Louis Vuitton has to do with League of Legends?

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http://www.somethingfashion.es/2016/01/louis-vuitton-final-fantasy-video-campaign-lightning.html

The evolution of technology and changes in preferred leisure activities have shaped the marketing strategies of many industries and these changes still keep them on their toes. In this article, I will try to explain the relationship between luxury high-fashion brands and video games. 

For many, one of the most crucial aspects of game design is graphic quality, which has improved immensely over the last few years. Nowadays, games have to be more than just a source of entertainment because the market is over-saturated, and the bar is high. Game developers go to great lengths to attract the consumers’ attention, and many do so by mending the border between entertainment and art to provide the best experience possible.

A great example of this is Red Dead Redemption II, which stole the hearts of even the most judgemental critics, and as a result, was named “the best-looking video game of all time.” Many have claimed that playing the game is almost like watching a movie, and the main character feels like a sentient being. Such qualities make players connect to the game on an almost personal level. It is just one example out of the many, but it determines how far technological development has progressed. 

Video games are now the most popular they’ve ever been, and the number of consumers steadily grows each year, with the current number of around 2.8 billion. For this reason, many industries see it as an attractive, lucrative market – one of them being the fashion industry.

While the interest of the high-fashion sector in video games sparked relatively recently, the games’ obsession with looks is nothing new! What’s more – it plays a crucial part in many games – sets the atmosphere, tells players who the characters are, their traits, and much more…

Furthermore, video games do not have to be subject to the laws of physics or practicality, which allows games designers to use any means necessary to create a unique experience. In my opinion, it is a double-edged sword – on the one hand, it allows to create and explore impossible designs like Heel Guns worn by the main character of “Bayonetta.” On the other hand, it adds to the sexual objectification of female characters by dressing them in skimpy armors, which are impractical and only aim to appeal to a particular type of fantasy, like in an RPG “TERA.” That is not, however, what I want to discuss in this article, so let me retract…

With endless ways of connecting via the Internet, many treat playing games as a social activity, which creates a need for self-expression, just like in the physical world. My research concluded that the character customization options can be rather important to the players and most of them stated that the unattractive design actually bothers them, as it can ruin the whole atmosphere. Obviously, it does not apply to every game because, according to what I have learned, some games are not serious enough or have been created a while ago and outdated outfits induce a warm feeling of nostalgia.

The high-fashion sector realized that the popularity of the games among younger generations, the lucrativeness of the industry, the need for self-expression, and technological possibilities are good reasons for expansion in this space. 

Since then, many luxury brands have partnered with game developers in creating new outfits for characters like Marc Jacobs and Valentino did for Animal Crossing or Moschino for The Sims. In this industry, it is, however, considered a minimum effort. Other fashion houses go as far as creating their own games. Balenciaga did just that with a walking simulator and used it, to present its Fall 2021 collection. 

In my opinion, the best at adapting to this market is Louis Vuitton. In 2019, the luxury fashion house partnered with the video game developer, Riot Games for the 2019 League of Legends World Championship, becoming the first-ever fashion house to do so. This collaboration was a great strategic move, as the geographic and demographic focus of Louis Vuitton and League of Legends is very similar. In both cases, the brands target millennials with above-average income, and their biggest markets are in Asia. What is also note-worthy, in 2016, LV made the first-ever campain using characters from a game, Final Fantasy!

I think fashion goes great with games and vice versa, because they are more similar than most people care to aknowledge. Needless to say, I am excited to see what great things this pair can offer to the world of culture.

Sources:

https://gamerant.com/video-games-best-graphics/

https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj24NLg4sr0AhXvkYsKHRRECyEQFnoECAIQAw&url=https%3A%2F%2Ffinancesonline.com%2Fnumber-of-gamers-worldwide%2F&usg=AOvVaw1mNMi5HIxv1T-xHPgzK3BL

https://www.ft.com/content/aa814130-29bf-443f-a0c5-2ac37fedc542#comments-anchor

https://www.krpt.co.uk/blog/2020/1/21/breaking-boundaries-louis-vuitton-become-first-ever-fashion-house-to-partner-with-esports

https://www.bloomberg.com/news/features/2016-02-02/how-final-fantasy-characters-infiltrated-fashion

The best thing Apple has done for the environment?

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https://www.macworld.co.uk/cmsdata/features/3599252/how-to-fix-a-cracked-iphone-or-ipad-screen-main3_thumb800.png

Whoever has not seen someone with a shattered iPhone screen should cast the first stone. I, myself, own an iPhone with a broken screen. Why is it such a frequent sight, though? One might say it is because Apple products are widely popular, thus a higher chance of seeing someone with an iPhone in general, but it does not answer the question entirely. 

Apple is known among its users and tech enthusiasts for its strict policy regarding the repairs of its products. They are officially only available in certified service locations which use genuine parts and tools and in which workers have completed proper training to provide the best aid. It seems reasonable, am I right? In theory – yes, in practice – not really. 

The costs of those repairs often surpass the value of the device on the second-hand market, so it makes more sense to invest in a new model rather than repair the old one. The other option is relying on the services of third-party technicians, who use parts purchased from non-certified suppliers, and which, I feel obligated to mention, results in immediate loss of warranty. 

A lot of criticism has poured down on Apple throughout the years, not only because users felt tricked into buying new models but because of environmental issues. One poll conducted in the UK by YouGov showed that 30% of Brits throw away devices, which repairs are unprofitable or impossible for some reason. 

Electronic waste, however, is a much more serious problem than many could suspect, and for this very cause, the EU is determined to fight against it. So far, repairability laws specify that only certain electronic goods need to be repairable for at least ten years – it includes washing machines, refrigerators, etc. however, the next step aims to include devices like smartphones and laptops. 

In the US in July of 2021, the Biden administration released an executive order to address “unfair anticompetitive restrictions on third-party repair or self-repair of items” which is considered the catalyst of the most recent Apple decision. 

“unfair anticompetitive restrictions on third-party repair or self-repair of items”

Executive Order on Promoting Competition in the American Economy

In Mid-November of 2021, the company has announced its new Self Service Repair program in response to the fast-moving changes on the right-to-repair front. It will allow users to perform at-home repairs using original parts and tools sold via the Apple Self Service Repair Online Store, which will launch at the beginning of the following year. At first, it will only be available in the US and exclusively for iPhone 12 and iPhone 13, but Apple has a bold plan to expand the program to other markets and to cover other device models, all this in 2022. 

How will this process look? 

All at-home repairs will start with the consumer defining the issue using the repair manual and determining whether they will be able to fix the problem by themselves. If they feel strongly about their chances, the next step will be ordering necessary parts from the Apple Self Service Repair Online Store and performing the repair once they arrive.

On the one hand, many are positively surprised by the conglomerate’s decision because it is a potentially crucial turning point for the technology lifecycle as we know it. Besides becoming more consumer-friendly, it will extend the lifespan and durability of our devices, which might reshape technology trends. On the other hand, no matter how easy it may seem, tinkering with any electronic device requires some level of knowledge, which leads me to believe that many users will continue to rely on the expertise and skills of the professionals for this very reason.

Sources:

https://www.ft.com/content/c69b207d-68f4-46a3-b54b-c7177e14fe60

https://www.techrepublic.com/article/apple-decides-you-should-be-able-to-repair-your-own-device-after-all/

https://www.techrepublic.com/article/right-to-repair-moves-forward-for-your-broken-devices-but-campaigners-want-to-go-much-further/

https://www.techrepublic.com/article/broke-your-smartphone-right-to-repair-rules-just-took-another-step-forward/

https://www.whitehouse.gov/briefing-room/presidential-actions/2021/07/09/executive-order-on-promoting-competition-in-the-american-economy/

https://www.europarl.europa.eu/RegData/etudes/BRIE/2019/640158/EPRS_BRI(2019)640158_EN.pdf

https://docs.cdn.yougov.com/ixz3tlj5a6/TheRestartProject_RightToRepair_211011_W.pdf